Dizzion Overwatch - Session Analytics - Overview
Network and Streaming
Network and Streaming telemetry data is by default captured every second
Average QP
QP (Quantization Parameter) is a measure of the amount of compression applied when H.264 encodes a frame. Low QP = less compression → higher image quality → more bandwidth used. High QP = more compression → lower image quality → less bandwidth used. Average QP shows the overall balance between quality and bandwidth. A lower Average QP means the session looks sharper and cleaner, while a higher QP means the system saves bandwidth by compressing more aggressively.
Estimated Bandwidth
Estimated Bandwidth in FRP/WebRTC shows how much network capacity the connection currently has to send audio and video. WebRTC continuously measures the network and adjusts quality on the fly. If bandwidth drops, it lowers resolution or increases compression to smooth the session. If bandwidth increases, quality automatically improves.
Framerate
Framerate (frames per second, or FPS) shows how many images are sent per second in a video stream.
Max Video Quantization
Max Video Quantization shows the maximum compression applied to any frame during the session.
Network Latency
Network Latency measures the time it takes for data to travel between your device (using a browser or Frame App) and the Workload VM remote system — usually shown in milliseconds (ms).
Jitter
Jitter measures the consistency of the network connection — specifically, how much the delay (latency) varies between packets. Even if average latency is low, high jitter means packets arrive at uneven intervals, which can cause stutters, lag spikes, or audio dropouts in a WebRTC session. Jitter = how “steady” your network connection is. Lower jitter = smoother, more stable experience.
Packet loss
Packet Loss shows the percentage of data packets that never reach their destination during transmission.