# Dizzion Overwatch - Session Analytics - Telemetry

## <span lang="en-NL">Network and Streaming</span>

*<span lang="en-NL">Network and Streaming telemetry data is captured by default **every second**</span>*

#### <span lang="en-NL">Average QP</span>

<span lang="en-NL">QP (Quantization Parameter) is a measure of the amount of compression applied when H.264 encodes a frame. Low QP = less compression → higher image quality → more bandwidth used. High QP = more compression → lower image quality → less bandwidth used. </span><span lang="en-NL">Average QP shows the overall balance between quality and bandwidth. A lower Average QP means the session looks sharper and cleaner, while a higher QP means the system saves bandwidth by compressing more aggressively.</span>

#### <span lang="en-NL">Estimated Bandwidth</span>

<span lang="en-NL">Estimated Bandwidth in FRP/WebRTC shows how much network capacity the connection currently has to send audio and video. WebRTC continuously measures the network and adjusts quality on the fly. If bandwidth drops, it lowers resolution or increases compression to smooth the session. If bandwidth increases, quality automatically improves.</span>

#### <span lang="en-NL">Framerate</span>

<span lang="en-NL">Framerate (frames per second, or FPS) shows how many images are sent per second in a video stream.</span>

#### <span lang="en-NL">Max Video Quantization </span>

<span lang="en-NL">Max Video Quantization shows the maximum compression applied to any frame during the session.</span>

#### <span lang="en-NL">Network Latency</span>

<span lang="en-NL">Network Latency measures the time it takes for data to travel between your device (using a browser or Frame App) and the Workload VM remote system — usually shown in milliseconds (ms).</span>

#### <span lang="en-NL">Jitter</span>

<span lang="en-NL">Jitter measures the consistency of the network connection — specifically, how much the delay (latency) varies between packets. Even if average latency is low, high jitter means packets arrive at uneven intervals, which can cause stutters, lag spikes, or audio dropouts in a WebRTC session. Jitter = how “steady” your network connection is. Lower jitter = smoother, more stable experience.</span>

#### <span lang="en-NL">Packet loss</span>

<span lang="en-NL">Packet Loss shows the percentage of data packets that never reach their destination during transmission.</span>

## <span lang="en-NL" style="font-family: 'Arial',sans-serif; mso-fareast-font-family: Arial;"><span style="mso-list: Ignore;"><span style="font-style: normal; font-variant: normal; font-size-adjust: none; font-kerning: auto; font-optical-sizing: auto; font-feature-settings: normal; font-variation-settings: normal; font-stretch: normal; font-size: 7pt; line-height: normal; font-family: 'Times New Roman';"> </span></span></span><span lang="EN-US" style="mso-ansi-language: EN-US;">System Health</span>

*<span lang="EN-US" style="mso-ansi-language: EN-US;">Default Captured: **every 15 seconds**</span>*

- <span lang="EN-US" style="mso-ansi-language: EN-US;">CPU (%)</span>
- <span lang="EN-US" style="mso-ansi-language: EN-US;">Disk Free Space (%)</span>
- <span lang="EN-US" style="mso-ansi-language: EN-US;">Disk Read (%)</span>
- <span lang="EN-US" style="mso-ansi-language: EN-US;">Disk Write (%)</span>
- <span lang="EN-US" style="mso-ansi-language: EN-US;">Memory (%)</span>
- <span lang="EN-US" style="mso-ansi-language: EN-US;">Network Receive (bps)</span>
- <span lang="EN-US" style="mso-ansi-language: EN-US;">Network Sent (bps)</span>

<span lang="en-NL"> </span>

## <span lang="en-NL">Windows User Login Performance Timeline</span>

*<span lang="en-NL">Captured: once **at user login**</span>*

[![image.png](https://docs.difr.com/uploads/images/gallery/2025-10/scaled-1680-/J4vimage.png)](https://docs.difr.com/uploads/images/gallery/2025-10/J4vimage.png)

#### <span lang="en-NL">Profiles </span>

<span lang="en-NL">User Profile Service – loads user profile (Local/Roaming/FSlogix/Frame Enterprise Profiles)</span>

#### <span lang="en-NL">GP Client</span>

<span lang="en-NL">Applies machine and user Group Policies via gpsvc</span>

*<span lang="en-NL">Note: Many GPOs (especially with scripts or WMI filters) slow logon. Each policy extension adds serial time.</span>*

#### <span lang="en-NL">Session Env</span>

<span lang="en-NL">Prepares the user’s environment — registry, variables, language packs, fonts, etc</span>

*<span lang="en-NL">Note: Slow scripts or drive mappings delay this phase. Misconfigured printers or unavailable servers can hang logon.</span>*

#### <span lang="en-NL">Terminal Service</span>

<span lang="en-NL">Establishes the session layer for RDP or remoting protocols. (N/A for FRP)</span>

#### <span lang="en-NL">Explorer Start</span>

<span lang="en-NL">Launches the user shell (explorer.exe).</span>

*<span lang="en-NL">Note: Startup apps, shell extensions, and context menu handlers delay desktop readiness. Third-party agents (AV, monitoring, OneDrive, Teams AutoStart) often extend this phase.</span>*

#### <span lang="en-NL">SENS (System Event Notification Service)</span>

<span lang="en-NL">Signals system and application services that the user has logged in</span>

*<span lang="en-NL">Note: Notifies dependent services (e.g., Task Scheduler, Network Location Awareness, etc.).Used by apps that auto-launch “on logon” events.</span>*

#### <span lang="en-NL">Shell Tasks</span>

<span lang="en-NL">Executes post-logon initialization tasks inside the shell.</span>

*<span lang="en-NL">Note: Runs background tasks from Run, Startup, and RunOnce registry keys. Starts tray icons, syncs clients, antivirus UI, updates agents, etc.</span>*

#### <span lang="en-NL">Other</span>

<span lang="en-NL">Everything else not classified above.</span>

*<span lang="en-NL">Note: Security audits, custom scripts or third-party logon agents. Delayed background processes</span>*

## <span lang="en-NL">Application Performance</span>

*<span lang="en-NL">Default Captured: **every 17 seconds**</span>*

- <span lang="en-NL">CPU (%)</span>
- Disk (Disk Read and Disk Write) (ops)
- Memory (mbps)
- Network (TCP recv and TCP sent) (bps)